Let there be music!


A new update is here, and with it the basis of my soon-to-be-worked-on upgrade system! Cards with mouse support are in, and the next step is to add the details, art, and code to make them actually function. Currently, the menus are all controlled by keyboard, but I hope to add keyboard/mouse support to all the menus eventually.

I also realized that my current approach to shooting wouldn't work when the player equipped more than one gun. GameMaker Studio has a great 'alarm' system, but it wouldn't work for having multiple guns firing at different times. I had to go in and rip out all the old code, and replace it with a new system. There are currently four guns implemented, but my approach should be very modular and makes it easy to add more. Pressing the "R" key resets the game with random guns equipped. I was also able to create a "pierce" effect. Some guns, like the rifle, will be able to pierce more than one enemy. Others, like the shotgun, will shoot a wide attack with low pierce. This can be upgraded, though, so some crazy builds could ensue!

Also, I was able to create a first pass at the music thanks to the wonderful program 1BITDRAGON. Super awesome, and easy to use. I've only recently started playing around with it, but I am excited about the possibilities!

Get Omega Squadron: Prologue (0.1.3)

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